This is the incomplete New UI, after 'rough sketching' and button icons have been added. In New UI, the Card details are still in right, as decided after discussion, since SG is a fast paced card game, it's easier to have in side rather than click and confirm taken from navercafe blog. Am I the only one who likes the larger size of the cards and text? But I guess for a mobile adoption, this is a necessary sacrifice. Here's a comparison of how the old vs new battle UI will look like: How side characters story will be handled is not revealed yet.I suspect weekly events that are prominent in bestselling smapho games will help play a role in attracting player interest. Whether or not the plot this time follows same lore as before remains to be seen, but I think given that the story is basically already written up to the part where the Empire faction is introduced in original KR, we might very well get a actual retelling of the lore we already know from flavor text. So, that means that there will be more lore for us to enjoy directly this time around, rather than be reliant entirely on the cards we pull, as the original game only had the lore emphasized in novels and card flavor text (and that one stray SG JP manga with male protagonist I refuse to acknowledge as canon). Luthica and Ginger, story mode screenshot, taken from SGM's navercafe blog It is necessary to see if Sword Girls, who attracted attention with a rare Korean beautiful girl card game, can live long in this new mobile game. In the case of dungeons, it consists of a scenario mode where you can enjoy the story and battle, and a play mode in which you can enter the dungeon. It is divided into PvE content dungeons and battle mode fights, and cards are produced using materials collected in both modes. Three years later, the news that Sword Girls will be produced as a new mobile work has been delivered, and a lot of attention has been focused.Īccording to what the developer crew revealed through the official navercafe, Sword Girls M follows a screen composition in which I and the other side are symmetrically arranged on the left and right, like the previous work. However, Sword Girls was closed in 2017 by Zeonix, and Sword Girls also ended their service, which caused fans to regret. In 2013, Xeonix and Andamul Korea jointly launched the mobile game Sword Girls S for Kakao. At the time, it was a card game that emphasized the Moe element, which was not common in Korea, attracting the attention of fans, and physical TCG cards were sold offline at domestic hypermarkets as well as online, and it was also released in Japan, the home of Moe. Sword Girls is a beautiful girl card game released by Xeonix in April 2011. After that, prototypes will be made by June, and game contents will be developed in the second half, and Sword Girls M will be released in the first quarter of next year. According to this, Sword Girls M began development in April of this year, and in May, Sword Girls One manufacturer Xeonix signed a related resource purchase contract. Moeplesoft has been delivering related news through Sword Girls M's official cafe since last June. ▲ Sword Girls M deck editing example screen (photo source: game official cafe) The new developer is MoepleSoft, a Busan-based game company that purchased the related resources from Zeonix and started producing games from April, and is aiming to launch the game app in the first quarter of next year. The following is translated from a KR gaming news site: I thought it best to actually make an proper post about the upcoming mobile release. SG closed its KR server back in 2017 when it seemed that Zeonix had gone bankrupt, leaving many unresolved plotpoints in the lore and disappointed fans all around. As we some of us may have heard last year June, the Sword Girls rights was reacquired by MoepleSoft, and in development for revival as a mobile app.
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